Monday, August 24, 2009

Gran Turismo 5's damage modelling is unfinished


The game's new damage modelling was on show, though we must admit it looked a tad limited.

There's reason for this. Yamauchi-san explains in an interview with GamesBlog that the GT5 code brought to GamesCom "marks only the first step of what we want to achieve for damage."

It's also interesting to hear that Polyphony might be testing the damage out on gamers, since Yamauchi-san adds "we’re interested to know how far the players want to go."

Moreover, as previously predicted, the damage will not affect all car models in the game (of which there'll be a massive 1000):

"The damage already has repercussions on the steering but beware, it should not affect all vehicles in the game," Yamauchi-san adds.

It's also great to hear that GT5's release date is not far off, with Yamauchi-san explaining that the game will come out shortly after the franchise's PSP edition, which will be released on October 1st.

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